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 Lamborghini 3D contest update

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kylej866
XSB
Tom85
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wired
CTR
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Martin
Distinctivechris
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WESTBLADE
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Salim
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Salim
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Salim


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PostSubject: Lamborghini 3D contest update   Lamborghini 3D contest update EmptyTue 21 Oct - 16:51

hello !!

i was thinking about this long time ago.

yes it's a 3D contest of making a Lamborghini Smile

here is rules

-----------------------------------------------------------------------------------

CG ARAB 3D Contest

Goal : Make a Lamborghini

Rules

• Opened to all levels (rookie, confirmed, expert)
• Opened only for registered members (forum)
• No participiants limit
• ALL Lamborghini models (includes REAL-LIFE tuned ones, no fantasy tunig please)

• Starting on X/X/08 over the X/X/08 (9 weeks)
• Vote poll period x/X/08 to X/X/08 (1 week)

• No 3D software limit (but final screenshot must be taken from Zmodeler)
• Total polycount limit is 35.000 tri's

• You must start from scratch when entering this contest, no already existing meshes
• A full interior is optional, shape of interior with tinted (for example like in NFSU) windows is required
• max. 1024x1024 texture for body and interior, max. 512x512 texture for wheels

• everything must be UV mapped except car paint, which must have it's own material


End of contest

• Before midnight, the last day, you need to post the final pics of your project (PNG, JPG or JPEG formats).
• You need to add (on these pics) your nickname, the project name and the polycount.
• You can't vote for your own project.


Notes

• ALL partcipiating models will be converted to Need for Speed: Hot Pursuit 2 by WESTBLADE
(You can deny that if you want, it's your work after all)
• In order to have your car converted to NFSHP2, you must cut the model to following parts:
- body
- interior
- underbody
- glass/windows (can be multipled for different tinting)
- front right wheel + front right brake disc
- front right brake caliper
- front left wheel + front left brake disc
- front left brake caliper
- rear right wheel + rear right brake disc
- rear right brake caliper
- rear left wheel + rear left brake disc
- rear left brake caliper
• If your PC isn't up to date (you can't enable 16xAA and 16xAF), or don't know how to just set Zmod up,
send your model in Zmodeler 1.07b format with all textures and materials to WESTBLADE (ICQ: 475959139)




____________________________________

Those are rules we put together with WESTBLADE. Please post your suggestions to make the contest better.

Thank you.


************************************

REFERENCE :

*** pictures ***

http://www.lambocars.com/

http://www.netcarshow.com/lamborghini/

http://www.supercars.net/Search2?INPUT=lamborghini&searchType=cars


Last edited by Salim on Thu 23 Oct - 14:53; edited 1 time in total
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Nik

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PostSubject: Re: Lamborghini 3D contest update   Lamborghini 3D contest update EmptyTue 21 Oct - 17:17

I think its a little to strict tbh.

Need to give the modders some air to work how they want on their cars.
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WESTBLADE

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PostSubject: Re: Lamborghini 3D contest update   Lamborghini 3D contest update EmptyTue 21 Oct - 17:18

Nik wrote:
I think its a little to strict tbh.

Need to give the modders some air to work how they want on their cars.
Well, what would you change then?
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VladyF

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PostSubject: Re: Lamborghini 3D contest update   Lamborghini 3D contest update EmptyTue 21 Oct - 23:45

Nce ideea I hope ppl will join Razz
but I don't agree with these ones
• (but final screenshot must be taken from Zmodeler)
• Total polycount limit is 35.000 tri's

you should make the polycount 40.000 Razz
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Nik

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PostSubject: Re: Lamborghini 3D contest update   Lamborghini 3D contest update EmptyWed 22 Oct - 4:03

WESTBLADE wrote:
Nik wrote:
I think its a little to strict tbh.

Need to give the modders some air to work how they want on their cars.
Well, what would you change then?


Lighten the rules a bit and take a lok at nfscars old contests.
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Jaguara

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PostSubject: Re: Lamborghini 3D contest update   Lamborghini 3D contest update EmptyWed 22 Oct - 12:31

I think the rules are pretty fair. Nvm the polycount but taking
the screenshots from Zmodeler will give more equal chance to
everybody and more realistic judgement (i.e. one is a render in
Zmod and another in a program with buitin renderer like 3d max or
sth of sort.)
Now i got my modeling motivation, sign me in Smile
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Distinctivechris

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PostSubject: Re: Lamborghini 3D contest update   Lamborghini 3D contest update EmptyWed 22 Oct - 12:53

The rules are good, no need to change & my favorite car all time, so take me in when the contest starts Very Happy
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Salim
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PostSubject: Re: Lamborghini 3D contest update   Lamborghini 3D contest update EmptyWed 22 Oct - 15:09

yes same for me the rules are ok

and just some addition


TOMWIN will take care of converting the cars to WORLD RACING 2

and RIVA + JAGUARA to convert them to MM2 and others
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PostSubject: Re: Lamborghini 3D contest update   Lamborghini 3D contest update EmptyWed 22 Oct - 16:39

Here's my explanation of few things:

- the screenshot MUST be taken from Zmod, because anyone who's got 3D Max, XSI or similiar modeling software can make incredible looking renders to show off their model, while we Zmod users (and there's plenty of us on this forum) are tied to just basic screenshots.

- 35k limit. Don't you want to see your car in many games? For example mentioned NFSHP2 doesn't work well with cars that are over 35k.

- textures: well, i chose these dimensions because i thought people would like to see it in NFSHP2. But we can change that on 3 textures in total, it's just that you won't see your car in that mentioned game.


A rule that can be scrapped now:

- a must have interior - depends on you now, so if you want to save some polygons on the interior, do as you wish, but remember it won't look as good as with one
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PostSubject: Re: Lamborghini 3D contest update   Lamborghini 3D contest update EmptyWed 22 Oct - 16:52

WESTBLADE wrote:
Here's my explanation of few things:

- the screenshot MUST be taken from Zmod, because anyone who's got 3D Max, XSI or similiar modeling software can make incredible looking renders to show off their model, while we Zmod users (and there's plenty of us on this forum) are tied to just basic screenshots.

and what if some Max user dont use Zmod ? they are just gonna send to someone with Zmod ? aint that like showing it to others before time ?
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PostSubject: Re: Lamborghini 3D contest update   Lamborghini 3D contest update EmptyThu 23 Oct - 11:59

mummi wrote:
and what if some Max user dont use Zmod ? they are just gonna send to someone with Zmod ? aint that like showing it to others before time ?
There should be someone who is not contestant, who will receive pics from all of the modelers and post them in one post, just like it used to be on NFSCars.
About showing it before contest ends... Well, i'm sure many of us will show WIP either here or on another forum. I don't see problem with it.

Another thing changed - you don't have to take the picture in Zmod, but you must not render the car with all the fancy stuff as normal mapping, extra shading and stuff. We want to make this contest as balanced as possible.
For example here are two pics; 1st taken from Max and 2nd from Lightwave:

Lamborghini 3D contest update Icekid6
Lamborghini 3D contest update Reilsss3
This way it's gonna be fair.


Please discuss more, so we can iron out all the flaws
.
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McLaren_3Dcm

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PostSubject: Re: Lamborghini 3D contest update   Lamborghini 3D contest update EmptyThu 23 Oct - 13:04

Great idea about this contents, and I could participate, but... I'm to lazy to finish something to a limited period, tongue so I wont.
And I'm complitely agree that final pics must be made with simple rendering, couse if someone will make photorealistic pisc for example in 3dmax it'll defenetly look better than any Zmod pics and its unfare, I think all pics must be almost the same, so it would be easer to choose the best model.
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Salim
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PostSubject: Re: Lamborghini 3D contest update   Lamborghini 3D contest update EmptyThu 23 Oct - 14:37

yes i agree on this rule. the final picture must be took from same engine render zmod will be good for this things Smile


and as said westblad : Please discuss more, so we can iron out all the flaws.

ts will helps alot
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Salim
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PostSubject: UPDATE   Lamborghini 3D contest update EmptyThu 23 Oct - 14:53

CG ARAB 3D Contest

Goal : Make a Lamborghini

Rules

• Opened to all levels (rookie, confirmed, expert)
• Opened only for registered members (forum)
• No participiants limit
• ALL Lamborghini models (includes REAL-LIFE tuned ones, no fantasy tuning please)

• Starting on X/X/08 over the X/X/08 (9 weeks)
• Vote poll period X/X/08 to X/X/08 (1 week)

• No 3D software limit
• Normal mapping and additional shading is forbidden
• Total polycount limit is 35.000 tri's

• You must start from scratch when entering this contest, no already existing meshes
• A full interior is optional
• Maximum of 3 textures; max. 1024x1024 each


End of contest

• Before deadline, send the final pics of your project to [YET TO BE DECIDED].
• You need to add (on these pics) your nickname, the project name and the polycount.
• Final screenshots must NOT be RENDERS (because Zmod users don't can't render)
• You can't vote for your own project.


____________________________________

Those are rules we put together with WESTBLADE. Please post your suggestions to make the contest better.

Thank you.
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Distinctivechris

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PostSubject: Re: Lamborghini 3D contest update   Lamborghini 3D contest update EmptyThu 23 Oct - 17:17

Is it a possible to start & finish at 6 to 8 weeks & when is the contest going to start?
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PostSubject: Re: Lamborghini 3D contest update   Lamborghini 3D contest update EmptyThu 23 Oct - 18:25

Distinctivechris wrote:
Is it a possible to start & finish at 6 to 8 weeks & when is the contest going to start?
After everyone will be pleased with the rules i guess...
Only thing i didn't like changing was the number of textures. If a person uses more textures than two (1 for body and 1 for wheels), it can't be converted to NFSHP2. Sad For example i'll use only two textures, one 1024x1024 for body and 512x512 for wheels.
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PostSubject: Re: Lamborghini 3D contest update   Lamborghini 3D contest update EmptyThu 23 Oct - 22:04

Nice idea for a contest, suits my taste pretty well. I may participate, but I can't fit in several rules, like the poly limit and textures count. I suggest the rules that are specific for a particular game, to be optional. After all one of the notes states that it's up to the creator whether his car will be converted.
Other than that I will give it a try, prolly with a Gallardo model.
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PostSubject: Re: Lamborghini 3D contest update   Lamborghini 3D contest update EmptyThu 23 Oct - 22:40

CTR wrote:
Nice idea for a contest, suits my taste pretty well. I may participate, but I can't fit in several rules, like the poly limit and textures count. I suggest the rules that are specific for a particular game, to be optional. After all one of the notes states that it's up to the creator whether his car will be converted.
Other than that I will give it a try, prolly with a Gallardo model.
Polylimit is not that hard to keep when you won't waste polygons. And i changed the texture rules in latest rules revision (posted by Salim on bottom of page 1), they are now three 1024x1024 textures, that's IMO too much seeing as i always found 1024x1024 + 512x512 textures enough for a game model looked at from 3rd person view, but to each his own i guess.
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PostSubject: Re: Lamborghini 3D contest update   Lamborghini 3D contest update EmptyFri 24 Oct - 17:39

I'm in,not decided on which model I will do,but will probably be an older Lambo,or the new Estoque,and I'm also using,in generally 10 to 20 textures,since I model for Gta,where every inch of the model is visible,using 2 textures means that I need to uv map everything,so more time lost,but I'll see what I can do.
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PostSubject: Re: Lamborghini 3D contest update   Lamborghini 3D contest update EmptyFri 24 Oct - 18:17

nice welcome on the compitition Wired Smile

happy to see you here
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PostSubject: Re: Lamborghini 3D contest update   Lamborghini 3D contest update EmptyMon 27 Oct - 18:48

somebody should make a Lamborghini LM (1986) I know it isn't the nicest car from the world and it has a few reference pics but It's a LAmbo Razz
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PostSubject: Re: Lamborghini 3D contest update   Lamborghini 3D contest update EmptyMon 27 Oct - 23:33

hmm
i may help in this contest...
when the models are done i could taske em into GTA SA
what i need:
-3d lights
-parts detached in:
-front and rear bumper
-doors (all)
-boot
-bonet
-front windscreen
-wheels
and of course:
-textures

thats all i need, i have all mah tools ot get it in, mapping it with SA lights (a better and more realistic feature of SA)
and many others Very Happy
and only with ur permission ot get it into the game
i will never put the models converted on sites due to many idiot stealers
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PostSubject: Re: Lamborghini 3D contest update   Lamborghini 3D contest update EmptyTue 28 Oct - 16:56

king_george wrote:
hmm
i may help in this contest...
when the models are done i could taske em into GTA SA
what i need:
-3d lights
-parts detached in:
-front and rear bumper
-doors (all)
-boot
-bonet
-front windscreen
-wheels
and of course:
-textures

thats all i need, i have all mah tools ot get it in, mapping it with SA lights (a better and more realistic feature of SA)
and many others Very Happy
and only with ur permission ot get it into the game
i will never put the models converted on sites due to many idiot stealers
Great to hear that, i'd like to have my car converted for GTA. How is it with sccissor doors though?
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PostSubject: Re: Lamborghini 3D contest update   Lamborghini 3D contest update EmptyTue 28 Oct - 17:43

np, i just have to learn how to do that, i know its possible Very Happy
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PostSubject: Re: Lamborghini 3D contest update   Lamborghini 3D contest update EmptyTue 28 Oct - 23:44

OK guys, since i'm the one who is gonna post all the final pics, you can contact me on either ICQ: 475959139 or MSN: bobby85@windowslive.com. Have fun modeling (just like i will:)) for this contest.
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