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 Ferrari F50 - 19th February '09

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WESTBLADE

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PostSubject: Ferrari F50 - 19th February '09   Sun 25 Jan - 2:20

I got kinda tired of all the Lambos i modeled lately, so i decided to model Lamborghini's main rival: a Ferrari Twisted Evil

It's my 4th or 5th Ferrari model i think. FAR from being done, but i thought i'll show it here, 'cause positive comments always motivated me to model more Smile





It's being modeled for NFSMW, so no polycount or texture restrictions this time...
BTW, anyone knows where to find a good NFSMW converting tutorial?


Last edited by WESTBLADE on Thu 19 Feb - 12:57; edited 14 times in total
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Salim
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PostSubject: Re: Ferrari F50 - 19th February '09   Sun 25 Jan - 13:04

woah !!! great you are back to modeling then Very Happy

it looks great i was waiting for a great F50 for long time



and for MW tutorial i think there is any :S but you can ask mclaren 3dcm he is a good convertor .

i woul like to convert it but i think im not going to have time :S Sad

keep doing the great job bro Smile

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Tom85

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PostSubject: Re: Ferrari F50 - 19th February '09   Sun 25 Jan - 20:27

oh yessss F50, was waiting so long to see somebody beat Martin Leps F50.
It looks great so far Smile
I'd like convert it to WR2, where a good model deserves to be Very Happy
good luck
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McLaren_3Dcm

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PostSubject: Re: Ferrari F50 - 19th February '09   Mon 26 Jan - 12:14

OMG WB is back cheers
Thats great bounce
With awesome car as usual, one of my most favourite ferraries Very Happy
It's looks realy great for now, actualy as all your models WB!
And about NFS MW converting, just contact me in ICQ, I'll be your tutorial lol!
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PostSubject: Re: Ferrari F50 - 19th February '09   Mon 26 Jan - 20:20

omg.. detaily Razz
really hoping u'll find a converter to SA Very Happy i'll be cruisin' around LV nonstop Razz
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PostSubject: Re: Ferrari F50 - 19th February '09   Mon 26 Jan - 22:34

Thanks for comments! Smile

@Tom
You know, my and his F50 are like in different spaces. His was ~7500 polygons, mine is at this moment 4756, and that's just front hood, no headlights and not entirely finished front bumper. Also he had ridiculous NFS4 restriction for textures: 256x256 for the whole car...

---------------------------------
This whole week i'm at dad's workplace, so i have limited, if any time for modeling. But i decided to at least show you current build. BTW, on this dad's POS PC took rendering of the detail image (in middle) like 20 minutes + it has only 17" monitor No... I miss my PC already, lol.



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PostSubject: Re: Ferrari F50 - 19th February '09   Tue 27 Jan - 5:28

Oooh awesome.

Can I be the MM2 converter?
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Salim
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PostSubject: Re: Ferrari F50 - 19th February '09   Tue 27 Jan - 13:03

verry nice progress Smile Wink

keep going tbro Smile

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PostSubject: Re: Ferrari F50 - 19th February '09   Tue 27 Jan - 16:02

Cool renders Very Happy , didn't know that DE can make such renders, looks like 3dsmax one, and great progres on the car, Thats realy great you're back to modeling cheers
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PostSubject: Re: Ferrari F50 - 19th February '09   Tue 27 Jan - 23:25

@kylej866
If MM2 will handle the full model... Razz

@McLaren_3Dcm
Well, DeepEx is only very basic in rendering, but it has some neat material setups, so it depends mainly on the end user. Too bad i don't have any coo highres reflection maps. Only my chrome map is good rabbit.
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PostSubject: Re: Ferrari F50 - 19th February '09   Wed 28 Jan - 0:53

WESTBLADE wrote:
@kylej866
If MM2 will handle the full model... Razz .
yeah that could be a problem. Just get to a point where there is not to much detail and then send it to me Wink

PS got your Zonda model in game. I will show some pics soon Wink
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WESTBLADE

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PostSubject: Re: Ferrari F50 - 19th February '09   Wed 28 Jan - 15:31

kylej866 wrote:
WESTBLADE wrote:
@kylej866
If MM2 will handle the full model... Razz .
yeah that could be a problem. Just get to a point where there is not to much detail and then send it to me Wink

PS got your Zonda model in game. I will show some pics soon Wink
Hmm, i'm modeling it with full details on the fly, not modeling big parts then return back to make details...
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PostSubject: Re: Ferrari F50 - 19th February '09   Wed 28 Jan - 17:16

WESTBLADE wrote:
kylej866 wrote:
WESTBLADE wrote:
@kylej866
If MM2 will handle the full model... Razz .
yeah that could be a problem. Just get to a point where there is not to much detail and then send it to me Wink

PS got your Zonda model in game. I will show some pics soon Wink
Hmm, i'm modeling it with full details on the fly, not modeling big parts then return back to make details...
Ohh ok. I guess we will have to wait and see how many polys/verts there are when your done.
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PostSubject: Re: Ferrari F50 - 19th February '09   Sat 31 Jan - 2:00



Weird shadows on the newly modeled headlights, but that's mainly because of the current raytracer/light combination. Also, DE isn't very ''kind'' to lowpoly models...
Maybe i'll figure it out later scratch
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PostSubject: Re: Ferrari F50 - 19th February '09   Sat 31 Jan - 9:54

it looks sweet Smile
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PostSubject: Re: Ferrari F50 - 19th February '09   Sat 31 Jan - 14:14

nice work Razz Smile

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PostSubject: Re: Ferrari F50 - 19th February '09   Mon 2 Feb - 13:27

Thanks guys, i was modeling the side yesterday, but ith needs seams + some parts. I'll post an update today or tomorrow...
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PostSubject: Re: Ferrari F50 - 19th February '09   Tue 3 Feb - 1:43





The side you see took me two days (just the manual chamfering took 4 hours, becuase Zmod1 doesn't have a chamfer tool). The progress is slow but speedmodeling was never my taste. Today (it's ~0:45 over here) i could model the roof (i'm modeling hard top first, roadster later) and start on the back of the car.
As always, comments appreciated...Smile

P.S. Here's a render using same materials' properties, but using different diffuse and specular color for paint. It's just for those who don't like that Seashell paint Laughing
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PostSubject: Re: Ferrari F50 - 19th February '09   Tue 3 Feb - 7:50

it look awesome.
i think glass on covering indicators/fog lights is a bit too transparency hmmm
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PostSubject: Re: Ferrari F50 - 19th February '09   Tue 3 Feb - 14:42

verry nice progress brotgher i do really like it Smile


keep going brother !!


Regard
Salim

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PostSubject: Re: Ferrari F50 - 19th February '09   Tue 3 Feb - 15:29

Very impressive mate.
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PostSubject: Re: Ferrari F50 - 19th February '09   Tue 3 Feb - 18:16

Looks rly very impessive!
How about some wire pisc?
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PostSubject: Re: Ferrari F50 - 19th February '09   Wed 4 Feb - 3:50

Very very nice! How many polys are you up to?
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PostSubject: Re: Ferrari F50 - 19th February '09   Thu 5 Feb - 4:24

Thanks for comments jocolor.

@Tom
Still finiding right material, it will be better as i make myself more similiar with DE Wink.

@McLaren_3Dcm
Hmm, wire pics... I sweared to myself that i'll never ever post any wire of my model on a forum. Catch me on MSN or ICQ/QIP if you really want to see them Razz

@kylej866
Right now it's about 12k and i have to squeeze the whole car without wheels into 65k if i want to drive it in WR2. BTW, it won't be possible to convert it to MM2, it's gonna have like 6 or 7 textures where almost each has size of 1024x1024. Right now i use 4...

----------------------------
Modeled the hard top, windshield and rubber surrounding glass both in front and back (the rubber is fully 3D, it just isn't seen on the pics Sad)





Also a bit remodeled the front hood, it should be more accurate now, but it's not finished yet though scratch.
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PostSubject: Re: Ferrari F50 - 19th February '09   Thu 5 Feb - 14:31

nice i see you fixed some inacurate areas Wink Smile


keep the good work bro Smile

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