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 Ferrari F50 - 19th February '09

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Riva

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PostSubject: Re: Ferrari F50 - 19th February '09   Thu 5 Feb - 21:19

What ?!

I can convert your amazing work to MM2 with many 2048*2048 pxl textures and w/o forgetting the NO polycount limit (except the PC system of each player) What a Face

BTW there's unfortunately a limit, the vertices count, we can't convert a vehicle to MM2 with more than 65k vertices (the best way is 55k) but this limit don't consider wheels e.g. It's only for the main body object. Anyway we can detach some detailed parts of a car to have a body object with 55k vertices (doesn't matter polies) and ... the detached parts must be used as ... detachable parts (max. eight by car).

However I know Kyle is working on your amazing Zonda F but it would be a pleasure to convert your other cars to MM2 like your excellent Diablo, RX-7, 348 TB and so on. Please let me know if you're interested.
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VladyF

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PostSubject: Re: Ferrari F50 - 19th February '09   Thu 5 Feb - 22:18

it really looks cool now tho I'm not a fan of this car by far but for what you use 4 texes cuz except the badge and lights ....

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king_george

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PostSubject: Re: Ferrari F50 - 19th February '09   Sat 7 Feb - 19:16

if u ask me vlady u can have everything what a car needs in a texture evne tho you would need a fukin big res lolz
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Tom85

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PostSubject: Re: Ferrari F50 - 19th February '09   Sun 8 Feb - 8:37

that looks pretty great so far. no need to show wireframe:D in red looks best Smile

I would love to have that Diablo and 348tb in WR2 aswell Razz
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WESTBLADE

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PostSubject: Re: Ferrari F50 - 19th February '09   Mon 9 Feb - 2:00

@Salim
Thanks, but you seem to avoid me on MSN... scratch

@Riva
Really? I thought it's like NFSHP2... Nevermind then Smile

@Vlady F
1 body, 2 glass, 1 for grills and now another one for wheels.

@Tom
Showing wireframe is just giving up chance for self-called masters to nitpick.
Diablo will be finished, that's for sure. 348tb, hmm, IDK i would have to model it again, i hate the old model of mine... lol!

-----------------------------
For some reason (well, the reason is Zmodeler) i can't import properly my newly modeled wheels into DE without losing materials OR f*cking up normals. So NO MORE RENDERS Sad Well, until i'll find a way around.

Oh well, here are some pics of current progress (Zmod shots):


front wheel:

rear wheel:


-14.700 polygons for whole body
-4.250 polgons per wheel (17000 in total)
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kylej866

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PostSubject: Re: Ferrari F50 - 19th February '09   Mon 9 Feb - 3:11

Sorry for the late reply, Riva is right. Brian (MM2 Converter) converted a car with 8 1024x1024 textures. The file size was 22MB but it worked Very Happy
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WESTBLADE

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PostSubject: Re: Ferrari F50 - 19th February '09   Mon 9 Feb - 6:03

kylej866 wrote:
Sorry for the late reply, Riva is right. Brian (MM2 Converter) converted a car with 8 1024x1024 textures. The file size was 22MB but it worked Very Happy
Yeah, now let's see if i'll meet the vertice limit of MM2, same goes for polycount limit of WR2 Laughing

-------------------------
I can say now that i'm really smart, because i figured out the Zmod/DE problem. Took me few hours, but here's the result:





I also changed few materials, but i doubt you'll notice... silent
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Jaguara

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PostSubject: Re: Ferrari F50 - 19th February '09   Mon 9 Feb - 8:58

I'm too blinded by the detailed work on the F50 to notice changed materials Smile
Very nice progressing on that car, WB.
Btw what's that Zmod/DE problem ?
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WESTBLADE

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PostSubject: Re: Ferrari F50 - 19th February '09   Mon 9 Feb - 11:42

Jaguara wrote:
I'm too blinded by the detailed work on the F50 to notice changed materials Smile
Very nice progressing on that car, WB.
Btw what's that Zmod/DE problem ?
Oh, thank you Smile

About the problem, that's a looooooong proccess to describe, let's just say it was kinda ilogical to make, but i did it Idea

------------------------------------

Finished the spoiler, put horse logo on the front and 'Ferrari' lettering on back + changed rim reflection map, now it doesn't do weird colored reflections:



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Salim
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PostSubject: Re: Ferrari F50 - 19th February '09   Mon 9 Feb - 15:04

verry nice work brother Smile

and you know you'll never get bored when you try to show to the world what you can really do Smile


i like all your works Smile

greatZ
Salim

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kylej866

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PostSubject: Re: Ferrari F50 - 19th February '09   Fri 13 Feb - 4:50

wow :O amazing work !
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Archer

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PostSubject: Re: Ferrari F50 - 19th February '09   Fri 13 Feb - 9:28

Great work!)
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WESTBLADE

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PostSubject: Re: Ferrari F50 - 19th February '09   Fri 13 Feb - 19:42

Thanks guys!

-----------------------------------
So i got finally home and modeled completly the rear bumper, remodeled the intakes in hood (they are deeper and bigger now), fixed some areas (and still need to) and rendered the car with nice 'Giallo Modena' paint:





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McLaren_3Dcm

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PostSubject: Re: Ferrari F50 - 19th February '09   Fri 13 Feb - 20:18

Man THIS IS PURE AWESOME
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wired

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PostSubject: Re: Ferrari F50 - 19th February '09   Fri 13 Feb - 22:02

Wow,looks great in yellow,nice work on it.
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kylej866

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PostSubject: Re: Ferrari F50 - 19th February '09   Sat 14 Feb - 2:27

wowowowow!

Poly count?
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WESTBLADE

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PostSubject: Re: Ferrari F50 - 19th February '09   Sat 14 Feb - 2:33

Thanks for positive comments:)

@Kyle
With all four wheels it's 37.591 faces/22.544 vertices

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The rear end is almost finished, it just misses that horse logo (different from the front one), exhaust tips and a licenseplate (of course an italian one:D):



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Salim
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PostSubject: Re: Ferrari F50 - 19th February '09   Sat 14 Feb - 18:30

great progress brother

i see you got the Rear grill textures Razz Very Happy

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WESTBLADE

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PostSubject: Re: Ferrari F50 - 19th February '09   Sat 14 Feb - 20:18

That's just because you were lazy, so i asked IceKid.

--------------------------------------
Fixed the nose, finished the rearend and have to fix the front lip a bit:




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Tom85

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PostSubject: Re: Ferrari F50 - 19th February '09   Sat 14 Feb - 23:44

Holy crap! this is just beautiful! Smile
I see u got right mesh texture Wink
u got correct front one too?
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Jaguara

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PostSubject: Re: Ferrari F50 - 19th February '09   Sun 15 Feb - 10:58

What a detailed horsie logo :O
And a stunning body.
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Salim
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PostSubject: Re: Ferrari F50 - 19th February '09   Sun 15 Feb - 11:13

sweet car and great work as always Smile Wink

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WESTBLADE

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PostSubject: Re: Ferrari F50 - 19th February '09   Sun 15 Feb - 13:14

Thanks for very nice comments! Smile

Tom85 wrote:
Holy crap! this is just beautiful! Smile
I see u got right mesh texture Wink
u got correct front one too?
Yes, they are made by Icekid from smcars.net. The front mesh texture isn't applied yet, maybe today... Smile
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WESTBLADE

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PostSubject: Re: Ferrari F50 - 19th February '09   Sun 15 Feb - 14:49

Originally rendered for Salim, but can't catch him at MSN nor ICQ...

I hope you'll like this color combo Smile




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Tom85

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PostSubject: Re: Ferrari F50 - 19th February '09   Sun 15 Feb - 18:51

looking good in white,hmm it's very rare color, I doubt more than 1 or 2 were made in white Razz
well make this combo:

Razz
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