| Lancia Y10 | |
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king_george
Number of posts : 51 Reputation : 0 Points : 35 Registration date : 2008-09-30
| Subject: Lancia Y10 Wed 1 Oct - 22:08 | |
| heres something if u want to LOL my 1st model and i will work on it only in weekends | |
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Dragon
Number of posts : 13 Reputation : 0 Points : 0 Registration date : 2008-09-16
| Subject: Re: Lancia Y10 Thu 2 Oct - 9:26 | |
| Sorry to say george, but that's very inaccurate. You need to try to make flat surfaces and try to make bodylines with the same width, I prepared a little pic for you. Oh, and, allways compare with photos when modeling! Correct things that dont match with a photo. | |
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Salim Admin
Number of posts : 632 Age : 34 Reputation : 56 Points : 499 Registration date : 2007-06-10
| Subject: Re: Lancia Y10 Thu 2 Oct - 12:05 | |
| i was thinking to show him his modeling probelm but you did it thank you and i still can mention some other problems but let him do wht you notice by the way K_g try to use low poly only used poly | |
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Jaguara
Number of posts : 243 Age : 37 Localisation : hiding in yer interwebz Reputation : 0 Points : 85 Registration date : 2008-09-20
| Subject: Re: Lancia Y10 Fri 3 Oct - 12:05 | |
| And look over if there are misplaced polygones or whole surfaces. It's better to connect them so there wouldn't be any gaps. Btw show some pictures of the wireframe. We'll be able to help with more advices and suggestions. | |
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VladyF
Number of posts : 178 Reputation : 4 Points : 168 Registration date : 2008-10-03
| Subject: Re: Lancia Y10 Fri 3 Oct - 19:08 | |
| Nice G now it's weekend and about modeling it's the first thing he models excepts badges and boxes - Spoiler:
but he know more than me lol
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king_george
Number of posts : 51 Reputation : 0 Points : 35 Registration date : 2008-09-30
| Subject: Re: Lancia Y10 Fri 3 Oct - 19:36 | |
| here ya go fukin lowpoly for what ive done till now lmao | |
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Jaguara
Number of posts : 243 Age : 37 Localisation : hiding in yer interwebz Reputation : 0 Points : 85 Registration date : 2008-09-20
| Subject: Re: Lancia Y10 Sat 4 Oct - 14:03 | |
| You could save many polies and work there. But it's pretty good for a start. I'll post a pic of what you can do later. | |
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king_george
Number of posts : 51 Reputation : 0 Points : 35 Registration date : 2008-09-30
| Subject: Re: Lancia Y10 Sat 4 Oct - 19:54 | |
| later i wanna do the bumpers... | |
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wired
Number of posts : 152 Reputation : 1 Points : 103 Registration date : 2008-09-11
| Subject: Re: Lancia Y10 Mon 6 Oct - 7:19 | |
| Ok,so,you picked a good car for your first scratch project,but your wireframe is wierd and the car has too many bumps on it,plus you can do this kind of car with a low amount of poly,but good luck on completing it. | |
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king_george
Number of posts : 51 Reputation : 0 Points : 35 Registration date : 2008-09-30
| Subject: Re: Lancia Y10 Mon 6 Oct - 18:44 | |
| i found out that iw ill actually restart the dorrs and do them in another way as nfs cars are made | |
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Jaguara
Number of posts : 243 Age : 37 Localisation : hiding in yer interwebz Reputation : 0 Points : 85 Registration date : 2008-09-20
| Subject: Re: Lancia Y10 Tue 7 Oct - 12:53 | |
| I came up with this example here, take a look. My opinion is, as simple you make it, as easier it would be to fix something on it. | |
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| Subject: Re: Lancia Y10 | |
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| Lancia Y10 | |
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