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 [Lambo Contest] Diablo SV

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GT40

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PostSubject: [Lambo Contest] Diablo SV   Wed 5 Nov - 3:03

Well, here's what I have so far. Probably, I've got way too many polies already. Oh well, trying to get details requires polys.



Last edited by GT40 on Fri 7 Nov - 1:26; edited 1 time in total
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kylej866

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PostSubject: Re: [Lambo Contest] Diablo SV   Wed 5 Nov - 3:06

wow thats a lot of polys :/. that model is fairly flat why are you using so many polys?
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Jaguara

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PostSubject: Re: [Lambo Contest] Diablo SV   Wed 5 Nov - 11:10

I think mostly because of the vents and the front bumper shapes..
But it looks good anyway. If i judge by your previous models, that
one wouldn't exceed 20k polies- with wheels, interior and everything
else.
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WESTBLADE

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PostSubject: Re: [Lambo Contest] Diablo SV   Wed 5 Nov - 12:47

Sorry, i don't want to ruin your thread by posting my Diablo SV, but for help i have to. Look at my wire, you can save tons of polygons, while keeping it smooth:

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GT40

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PostSubject: Re: [Lambo Contest] Diablo SV   Wed 5 Nov - 19:19

Thanks for the tip. I'll see what I can do.
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PostSubject: Re: [Lambo Contest] Diablo SV   Thu 6 Nov - 8:34

Hey all. Back again with more done. I think I'll try some poly reduction next, even though I'm only up to 6200 polies.
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Salim
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PostSubject: Re: [Lambo Contest] Diablo SV   Thu 6 Nov - 13:44

nice update bro

and yes you should do some poly reduction Smile

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PostSubject: Re: [Lambo Contest] Diablo SV   Thu 6 Nov - 18:02

Maybe a little on the roof and some on the rear fenders. Other
than that, would become an excellent model.
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wired

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PostSubject: Re: [Lambo Contest] Diablo SV   Thu 6 Nov - 19:35

Nice modeling,also a good polycount.
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WESTBLADE

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PostSubject: Re: [Lambo Contest] Diablo SV   Sat 8 Nov - 22:24

You shouldn't model this fast with lots of polygons, then you lose orientation, and it ends up as one inaccurate mess full of useless polygons.
Sorry to say it, but you have to remodel a lot...
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PostSubject: Re: [Lambo Contest] Diablo SV   Sat 8 Nov - 22:35

I think it looks good you could remove a lot of polyes from the roof Wink

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PostSubject: Re: [Lambo Contest] Diablo SV   Sat 8 Nov - 22:40

VladyF wrote:
I think it looks good you could remove a lot of polyes from the roof Wink
Well, it might look good, but since i know this car really well, i can spot tons of problems easily. I'm not trying to offend him or something...
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GT40

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PostSubject: Re: [Lambo Contest] Diablo SV   Sat 8 Nov - 22:45

Well, if you would point out some of the glaring problems I might be able to fix them.
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PostSubject: Re: [Lambo Contest] Diablo SV   Sat 8 Nov - 23:08

Well, now i just tried to draw it on your pics, but that would take me like 30 minutes. Don't you have any source of good refference photos? Try http://www.lambopower.com. I think you have to register, but there's TONS of highres refference material. Good luck and remember, this contest lasts 9 weeks, so you don't have to rush anything Wink
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PostSubject: Re: [Lambo Contest] Diablo SV   Tue 11 Nov - 20:14

I got most of my material off lambocars.com.
Here's more. I tried to get some of the bumps out and accuracy down more.
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Salim
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PostSubject: Re: [Lambo Contest] Diablo SV   Wed 12 Nov - 14:43

nice progress brother Smile it start to looks great Smile

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PostSubject: Re: [Lambo Contest] Diablo SV   Wed 12 Nov - 17:19

Very improved since last update.
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GT40

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PostSubject: Re: [Lambo Contest] Diablo SV   Mon 17 Nov - 7:45

Thanks guys

I did some detailing. I still have bodylines to finish and the under body to do.
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PostSubject: Re: [Lambo Contest] Diablo SV   Mon 17 Nov - 11:30

Looks Great, wayting to see it with normals and textures
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PostSubject: Re: [Lambo Contest] Diablo SV   Mon 17 Nov - 13:38

nice it looks great man

wayting to see it with normals and textures too Smile Very Happy

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